Saturday, May 4, 2013
A short REVIEW - Dead Island: Riptide.
Dead Island: Riptide is a two-steps forward, one-step back type of sequel. There are a few welcome additions, here, by way of cool mini-dungeons with extra-hard enemies and a few valuable trinkets to discover, and the game engine seems to have been optimized a bit. The framerate is more reliable and the game world is far better-looking than it was back in 2011, but thankfully the important bits remain untouched.
Dead Island: Riptide retains the stunningly effective gameplay of its predecessor. It's still incredibly immersive and remarkably satisfying to get into first-person brawls with hungry undead monsters - but Riptide also retains the franchise's weaknesses.
The menus are a chore, the characters are deeply uninteresting, the quests - particularly the main story - are terribly boring, and it's worth noting that Riptide seems to have about two-thirds of the game real estate that the original game boasted. Riptide, then, is a far cry from Dead Island 2. It's Dead Island 1.5 with a few minor tweaks, a bit more Dead Island content to enjoy and a slightly lower price tag.
It's entirely worth noting, however, that Dead Island's combat is... incredible. Supernatural. Eye-opening. And first-person open-world zombie bludgeoning that's done really, really well - a game that's this involving, this immersive - is nothing short of a gift from the gaming gods.
If you find any part of the phrase "first-person open-world co-op zombie apocalypse brawler" turns you on, buy this game. It's the most fun I've had so far this year.
Yes, including Blood Dragon.