Sunday, January 15, 2017

Clip Show 32 - Shop Around.


So last night, it's really late and I'm playing Overwatch with my brother.  We're attacking Hanamura, but we have like no comp.  We have my brother on D.Va (the least protective tank you've ever met) and an Ana who's concerning herself mostly with killing the enemy team, so I'm more concerned with having fun than winning the match.  We begin taking point A and I move up to intercept any reinforcements coming in.  There's a Reaper, so I engage him from a safe range and get to work.  When I begin to close in for the kill, though, I get body-shot, and half of my health bar disappears.

I don't even have to look - I know what just hit me.  I'd been bodied by the enemy Widow.

Now, we have a D.Va - who hard-counters Widow, and can easily fly up to wherever she's hanging to harass her.  But that D.Va is my brother - who will never do this until you basically scream it at him and give him detailed directions on where to find her.  Nope - I had to take care of this on my own.

I spent the rest of the game almost-exclusively leaping across the high points of Hanamura B, hunting her down, killing her and saying "hi!", to the point that she went down to hang out under the protection of Torb's turret and Junkrat's spam.  So I went down and pulse bombed her.



It ended when I landed on her and their Sombra on the highest platform and emoted "hi!", causing them both to flee to the safety of the ground. I sat down. Soon, she she grappled up to the perch at the rear of the point, lined up a headshot on me... waited, in case it was a trick... killed me, and emoted "bonjour."


Saturday, January 14, 2017

Clip Show 31 - Gel.

I strongly feel that this is not my best clip show.  My Tracer work has gotten odd, lately.  I think better, actually, but that 'better' doesn't translate to more exciting footage.  Specifically, I'm getting kind of amazing at one-V-oneing almost anyone I come across, racking up big kill streaks - but those kills don't lend themselves to a series of quick, oh-my-god-that-just-happened cuts.  Instead, my Tracer game is kind of more reliably consistent - I'm doing a better job staying alive and getting work done, but that means taking less risks and playing smarter.  ...until I throw my pulse bomb at a deflecting Genji and eat my own ult.

Also I've been wanting to use a song from my high school days for a while, so Collective Soul's Gel - which was very popular, in Canada, when I was like fifteen or sixteen - will do.  But to begin,


0:00 - 0:19 : Kill the Mercy first, you morons!  Kill their Mercy!  Oh fuck, fine, I'll do it...



0:19 - 0:45 : This Pharah was doing an excellent job of owning my team on Ilios, so I made it a point to look up whenever I'd cleaned out their supports.  This one was so close I kinda' had to freeze, for a moment, when it happened, to let the Pharah know I was well aware of how ridiculously lucky I was to win that one.


0:45 - 1:03 : A beautiful first engagement on round 2 of a Lijiang match, I'm able to wipe half the enemy team before the control point unlocks with some fancy footwork, and a willingness to look up at Pharah (who's had quite a resurgence since they buffed her hover).   You'll notice towards the end, I look up, she's right above my reticle, but I don't aim higher.  That's because I can't aim higher, as I have reached the limits of how high you can look on PS4.  I had to wait for her to descend before I could finish her lol.

1:03 - 1:24 : It's way too easy to forget to prioritize Mercy.  I mean, you shoot at whatever's in front of you - which is any variety of foe, when you're zipping through the level a mile a minute on Tracer - but it always burns when I take out a DPS or two and just as I turn my attention to their Mercy, she pops her rez.  Oh well.  'Least I got 'er.  And the ulting McCree.  And Hog.  I mean, all things considered it worked out pretty good.

1:24 - 1:34 : A decent PotG - that Widow was on my ass for the rest of the match, which I take as a compliment - and you can't fault the Symmetra for coming into that tiny room with Rein and I - that kind of encounter is where she does her best work.  None of them made bad choices, but... well, it's a decent PotG.


1:34 - 1:38 : Felt awesome.

1:38 - 1:48 : Ohhh Junkrat was so peeved I pulse bombed him that he sent his Riptire after me, putting it in a perfect position for our Pharah to (almost) take it out while their Zarya turns her attention to me, and gets killed for her trouble.  Very nice.

1:48 - 1:53 : Felt awesome.


1:53 - 2:07 : This is the climax of about twenty seconds of blinking around that point, trying to pin down their Mercy while their Winston did everything in his power to keep me off her.  Then, I ran for a health pack, deeked back to evade their soldier and Mercy walks backwards, right into me.  Beautiful.  I mean, wiffing my pulse bomb is very un-beautiful, but whatever - got the Mercy, got on point, contributed to every kill - solid work.

2:07 - 2:25 : Similarly, I only get a little scratch in on most of these kills.  The Soldier ducks behind the choke to heal up, but getting the right angle at the right moment is what Tracer's best at.  Then I get like 26% of Zen and the killing blow, 24% of Sombra and the killing blow (poor Sombra - she just ran into a pair of firing pistols), a little bit of D.Va's mech and actually most of Sym!  Coulda' been worse - and a really good first teamfight before the point unlocks.


2:25 - 2:40 :  There are a bunch of little secrets for dealing with Roadhog, as he's essentially a Tracer counter with that fucking hook of his (a successful hook on me is a death sentence, as a general rule - don't ask me what happened on the Anubis clip at 1:03).  It's very rare to solo a Roadhog without the benefit of my pulse bomb, because the pulse bomb is the answer to his self-heal.  That being said, this is how you kill a Roadhog on Tracer:

You dodge the hook by blinking a second or two before you think you need to.  If you blink when you already see him winding up to throw, it's usually too late.  (Because you can't wait to see the wind up animation, you pretty much have to anticipate what he'll do before he does it.  It's easier than it sounds!)  Then, lay down fire from mid-range, which is kind of a blind spot for him - his primary fire is devastating at point-blank range, but at even four yards it'll barely scratch you.  His alt fire does no damage until it hits 9 yards, and explodes like a flak cannon - it can one-shot me if the range is perfect - but in that sweet spot, between those two effective ranges, I can lay down big damage on him and he can't touch me unless he lands the hook.

When he heals, you have two options.  You can use the fact that he's frozen in place to land a clip on him (only a single clip, never more), and can often turn it into a clip of headshots if he's pointed in the right direction.  Or, if you estimate he had less than 100 HP when he pops his heal, your pulse bomb will one-shot him (Take a Breather heals 300HP, Pulse Bomb does 400 damage).  If he has over 100 health when he heals, you can pulse bomb him, blink out of the bomb's range and put another clip into him for the killing blow.

The last important thing to remember is that the cooldown on his hook is only six seconds - so if you're trying to kill him without the pulse bomb, you'll have to dodge it twice.

Again, it's very rare to solo a Roadhog without my pulse bomb - but I'm conscious of that handicap, and I wanted to take this one down without that crutch.  This was on the tail end of the team fight that began this match, and by the end of our encounter (dodged both hooks!), he was doing his best to run away from me.

For the rest of the match, whenever he saw me, he would freak the fuck out and taking advantage of his mistakes made for some pretty easy kills.

It was awesome.  Counter this, Roadhog.


2:40 - 2:52 : This is just a perfect shoot, blink, turn, shoot Soldier takedown.  And taking down a Soldier always feels good, when you're playin' a squishy.

2:52 - 2:55 : I'm doing pretty shitty at sticking my pulse bombs lately, so this was very satisfying.

2:55 - 3:00 : I really should be more wary of Reapers.  Why did I get that close to him for the kill?  He coulda' one-shot me from that range.

3:00 - 3:10 : It feels good, when the enemy team pulls out a Junkrat to counter your Tracer.  It feels extra good when you kill him.

3:10 - 3:21 : This was an energetic Tracer, but I don't think she had as much experience on the character as I do.  She learned some respect pretty quick, and gave me a pretty wide berth.


3:21 - 3:32 : Again, a very bland Play of the Game for yours truly.  A double kill based mostly off some contribution to kills our Pharah got with her ult, and a well-timed rewind gets me out of Junkrat's danger zone... and into a perfect position to kill him.  Pretty sneaky indeed!


3:32 - 4:03 : And lo, bear witness to two Pharah Play of the Games that blow pretty much all of my Tracer PotGs out of the water by a country mile.  Like... it really throws what Tracer is (in)capable of into stark relief.  Outside of a pulse bomb combined with a Zarya ult, there's no way to achieve a team wipe in quick succession on Tracer, while Soldier, Reaper and Pharah can all just destroy an entire enemy team, if they pop their ult when they're positioned well.

Good thing Tracer's so damn fun or I might switch DPS mains.  Finally...


4:03 - 4:45 : Much like the Roadhog at 2:25, this Reinhardt learned a healthy respect for me early in the match.  Unlike the Roadhog, he kept his head about him, prioritized me as a target whenever he could and made damned sure he punished every mistake I made.  It was awesome, but him killing me a few times and me killing him a few more times aren't as cool as this footage of me killing his Mercy, then killing him, then killing his Mercy again.  I basically tied up a third of the enemy team for the first quarter of this round.

But this Rein was so much fun to fight against and made me work so damned hard for it after our introduction, here, I had to send him (or her) a message.


Aw!  See, that makes me feel good.  Thanks, Tenryu!


And that's our show!

I'm gonna' post an Overwatch fan song, I think...

I'm gonna' post some Overwatch fan art, I think...


But it's like just a ton of images, so I'mma' put it after a page break.  It's an Overwatch art party!


Friday, January 13, 2017

Oh Chaaamberlaaain...


New enemies are coming to Darkest Dungeon!

Okay, so the Radiant update is on its way for Darkest Dungeon - it basically gives the game an easy mode, except it's not an easy mode.  It's not supposed to be easier at all - instead, it's supposed to be shorter.  Red Hook are aware that it can take someone... quite a while to beat Darkest Dungeon.  I myself took about two years or 300+ hours, but that's mostly because I was just super-intimidated by the last dungeon and unwilling to throw my beloved champions at it.
As a rule, it normally takes like eighty-plus hours, and the Radiant update is designed to shorten that to around 40.  They're hoping to get it on PC, Mac and Linux in February, and it'll come to PS4 and Vita after everything has been hammered out an perfected.

But the Radiant update won't just feature a mode that shortens the time required to beat the campaign - it also buffs the core game with one new enemy type for each of the core dungeons, but only when you enter them on Champion levels (level 5-6 heroes).

The proud fellow on our left, here, is the Bone Bearer.
"Several seasoned adventurers have whispered, gripping tankards of ale to hide shaking hands, that new horrors await in the deepest regions of the Ruins.  The repulsive ranks of the malignant skeletons therein are said to rally around banner-bearers of extreme decrepitude.  Theirs is a blasphemous and ensorceled flag whose presence in battle lends great strength and other unspeakable assistance to their damnable kin.  These chittering fiends are even said to tap into the hoarish energies that animate the long-decayed corpses!  A new threat whose grinding teeth and shuffling steps echo endlessly in the shadowy arcades of the ruined battlements…"

I can't wait to see what we're going to get in the Warrens, Weald and Cove!  Oh also, Red Hook expect The Crimson Court will launch in April.

Woooo!

The Switch.

Okay so here's the Treehouse presentation from last night.



The short version is
  • $300
  • March 3rd
  • Launch titles are...
  • ...and that's it.  Five fucking games. Coming later will be...
  • Battery Life: 2.5-6 hours
  • Time to charge the battery: 3 hours
  • Ability to remove the battery: No. 
  • Ability to play it with a charging cable: Yes!
  • Region: Free. 
  • Online: Free to start, but then there's a subscription fee coming Fall 2017. 
  • Free games each month with online subscription: Yes!  (SNES or NES Virtual Console games.)
  • Amount of time you get access to those games: Just that month!  After that you have to buy them if you wanna' play them!  (Yes, seriously.)
So... let's watch the trailer for Super Mario Odyssey.  


Hm.  That doesn't look as awful as word of mouth on the Internet led me to believe.  It's nice to see Nintendo doing something halfway ambitious.  Remember when they were a technology leader?  Those were the days.  

So yeah, I'd say last night's presentation did not... inspire much confidence in the gamer population as a whole.  Or at least my Twitter feed today was full of stuff like this: 



But it launches with a brand new Zelda


Thursday, January 12, 2017

Chamberlain & Chance 54 : A Classic Episode.


Wiiith Alex!

Alex thisChamberlain that podcast on iTunes


Chamberlain and Chance - A classic episode

THIS WEEK!

  • Life is Strange is good but not great!  
  • Alex's classic PS2 adventures continue!
  • Chance is still playing Shantae: Half-Genie Hero!
  • And what are the best games of the GC/PS2/oXbox gen? 
You'll have to tune in to find out!

Wednesday, January 11, 2017

Horizon Zero Dawn - story trailer.

Ohmigosh there's an actual bad guy and he's doing scary thinnngs! 



I'm prepared to call out some disappointments, though.  First of all, it's weird, but I find it kinda' sad that it's a bad guy instead of a bad lady - which is a weird thing to be troubled by, but it's an... irritant.  Second, I'll be very sad if the giant robo-spider-thing we see towards the end is the actual climax of the game.  What's most interesting to me, in Aloy's world, is Aloy herself and the ancient mysteries she's discovering - I'm hoping her challenges and successes are equally personal to her as they are meaningful for her world.

That being said, overall, this trailer is Sofa King awesome.

Tuesday, January 10, 2017

On Cuphead.

In the podcast recently, Chamberlain expressed concern that gorgeous 1930s-cartoon-style platforming shooter Cuphead may turn in to vaporware - which would suck, because it's a platforming shooter that looks like a 1930s cartoon (without all the casual sexism and racism.)

So today, this tweet popped up.




And I'm like, "there we go - reconfirmed!"  But today when I got home to blog it, I realized that tweet didn't come from (Cuphead developer) Studio MDHR.  So I went digging.  Cuphead turned up several times in my Twitter feed today, so I expected an interview had occurred or some new media had been released - but no.  I can't find anything new in the past twenty-four hours on the game, but the "mid 2017" thing comes from this post on MDHR's website last October.  It's the second-last post on the site, just on the other side of a holiday greeting (and papercraft plans).

So let's say probably.  Cuphead will probably come out in mid 2017.  Maybe.  But remember yesterday when Microsoft confirmed that Scalebound was cancelled and pointed people towards a press thing about all the awesome shit coming to Xbox in 2017?  The word "Cuphead" does not appear on that page.